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Apple workgroup manager 2017
Apple workgroup manager 2017








To stop an instance, press Stop or use the API function StopHost() Launch the Server mode instance first, then follow the steps below to get the callbacks. These callbacks are only called on instances that are running in Client mode. To get these callbacks you need to have two instances of the game, one running in Server mode and the other running in Client mode. To stop an instance, press Stop or use the API function StopHost(). These callbacks are only called on instances that are running in Host mode.įollow the steps below to get the callbacks. To get these callbacks you need to have two instances of the game, one running in Host mode and the other running in Client mode. These instances can be on the same machine or on different machines, as long as those machines are connected through a local network. Some Network Manager callbacks require you to have multiple instances of the game running (for example, two Standalone instances, or one Standalone and one in the Editor). To learn more about setting up game states, see Using the Network Manager: Game state management. This page details the callbacks received for each mode. Server: To set your game up in Server mode, select LAN Server Only(S) or use the API function StartServer().ĭuring run time, the Network Manager HUD’s controls are also available in the Network Manager HUD component’s Inspector window. Note that your server IP must be in the same local network - or you can type “localhost” if you are connecting to the same machine. Host: To set your game up in Host mode, select LAN Host(H) or use the API function StartHost().Ĭlient: To set your game up in Client mode, select LAN Client(C) and enter the server IP into the text field, or use the API function StartClient(). These can be set in the Network Manager HUD. Local connection callbacksĭifferent callbacks are received depending on your game’s state.

apple workgroup manager 2017

See documentation on NetworkBehaviour callbacks for more information on networking callbacks. This section covers the Network Manager callbacks received depending on the type of connection you have to your game’s Host server.










Apple workgroup manager 2017